|
Xbox |
Sony Playstation 2 |
Nintendo GameCube |
CPU |
733 MHz Pentium III |
294.912 MHz |
405MHz Power PC |
Graphics Processor |
250Mhz custom-designed chip, developed by Microsoft and nVidia |
147.456MHz |
202.5 MHz Custom chip "Flipper" |
Total Memory |
64MB |
32MB |
43MB |
Memory Bandwidth |
6.4 GB/sec |
3.2 GB/sec |
3.2 GB/sec |
Polygon Performance |
125 M/sec |
66 M/sec |
6-12 M/sec |
Simultaneous Textures |
4 |
1 |
N/A |
Pixel Fill Rate - No Texture |
4.0 G/sec |
2.4 G/sec |
N/A |
Pixel Fill Rate - 1 Textures |
4.0 G/sec |
1.2 G/sec |
N/A |
Pixel Fill Rate - 2 Textures |
4.0 G/sec |
0.6 G/sec |
N/A |
Compressed Textures |
Yes (6:1) |
No |
ST3C compressed textures (6:1) |
Storage Medium |
2-5x DVD, Hard Disk 10 GB, 8MB Memory card |
4x DVD, 8MB Memory card |
Proprietary 1.5GB disc, Digicard - ½ Megabyte |
Input/Output |
Game controller x4 Ethernet (10/100) |
Game controller x2 USB 1394 PCMCIA |
Game controller x4 High-Speed serial port x2 High-Speed Parallel Port |
Audio Channels |
256 |
48 |
64 |
3D Audio Support in Hardware |
Yes (64 3D channels) |
No |
N/A |
Midi+DLS Support |
Yes |
Yes |
N/A |
Hardware audio filtering and EQ |
Yes |
No |
N/A |
BroadBand Enabled |
Yes |
Future Upgrade |
Optional |
DVD Movie Playback |
with Remote Control |
Yes |
With Panasonic version |
HDTV Movie Support |
Yes |
Yes |
No |
HDTV Game Support |
Yes |
No |
N/A |
Maximum Resolution |
1920x1080 |
1280x1024 |
N/A |
Maximum Resolution (2 x 32bpp frame buffers + Z) |
1920x1080 |
640x480 |
N/A |
US Launch Date |
Fall 2001 US & Japan, Spring 2002 Europe |
October 2000 |
October 2001 |